Cyberculture, Cyberpunk, Technopoly and Cybercriticism

Cyberculture: cyberspace, technoculture, virtual communities, virtual realities, virtual identities, virtual space, cyborgs, cybernetics, cyberbodies, spectacles, simulations, simulacra and so forth. Cyberculture exists within the globally networked, computer-sustained, computer-accessed and/or computer-generated multidimensional virtual realities. Originally existing in the pages of science fiction, cybernetics – systems of control and communication in animals and machines – made cyberculture… Read More Cyberculture, Cyberpunk, Technopoly and Cybercriticism