Cyberculture, Cyberpunk, Technopoly and Cybercriticism

Cyberculture: cyberspace, technoculture, virtual communities, virtual realities, virtual identities, virtual space, cyborgs, cybernetics, cyberbodies, spectacles, simulations, simulacra and so forth. Cyberculture exists within the globally networked, computer-sustained, computer-accessed and/or computer-generated multidimensional virtual realities. Originally existing in the pages of science fiction, cybernetics – systems of control and communication in animals and machines – made cyberculture… Read More Cyberculture, Cyberpunk, Technopoly and Cybercriticism

Key Theories of Marshall McLuhan

Punning that one of his books was a ‘collide-oscope of interfaced situations’, the Canadian literary critic and internationally renowned media theorist, Marshall McLuhan (1911–1980), also hints at how his conceptual terrain needs to be viewed: through multiple lenses that bring different views of his life and work into collision and contrast. McLuhan’s most infamous phrase –… Read More Key Theories of Marshall McLuhan